About This GameYou are a lone forester, who has already saved the world once! However, the mutant-pumpkins from the toilets, homosapiens-pumpkins and even the Chernobyl pumpkins attacked your village once more! Show them the mother of Kuz'ma, don't let these evil pumpkins interventionists drink your hooch!Entourage is typical for the 80's horror-movies! Dread, shouts and death are at every step. There are SIX locations where you'll have to fight the actual terrorists-pumpkins! It looks like a typical 90's shooter, nevertheless, it has a unique idea! Only on PC! Consoles go home! With this game out there is a new standert for AAA-projects! a09c17d780
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rage smashing pumpkins. rage on pumpkins Its pretty good.. This game needs achievements though. Good ones like killed 10,000 Pumpkins or something hard like that.. Its pretty good.. This game needs achievements though. Good ones like killed 10,000 Pumpkins or something hard like that. Serment has been released, 20% launch discount!:
It's been a while since the last one, but the demo has received another update! Aside from 2 new events, this update also includes several QoL and gameplay features, as well as some balance and UI improvements. The complete changelog would be too long so it won't be posted here this time. Moving on, as some of you may already know, we have been doing QA for the last few months to get the full version of Serment ready for release. Unfortunately, there are still some bugs to be sorted out and improvements to be made, so the game's still not polished enough to go on sale yet. However, as I've mentioned in some discussion threads, all the core contents have been finished so it shouldn't be too long from now!. Demo update 2.05: We're focusing on the full version, so there won't be many changes to the demo from now on unless it's a patch with additional contents.
Complete changelog:. Nkt Studio is now on Twitter!:
After months and months of procastination, we finally got off our lazy asses and created an official Twitter account! Follow us here if you're interested in sneak peaks of what we're working on between major updates. Clarifications on the late release: As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all. These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree. There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:
I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait. Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far. . Demo update 2.04: 1 new boss battle and some more changes/bug fixes!
Complete changelog:. Partial controller support has been added!:
We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a controller (please update the demo to the latest version before trying this out)!
This is still an experimental feature. If you find any bugs while playing with a controller, please report them in the discussions forum.. Rebalance update:
We've just released a small update to address some of the concerns players have raised.
Changelog
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About This GameTower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system. Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment. Engaging story of epic proportionsImmerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.Deep tactical real-time combat with pause or slow-timeTake ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.RPGlite and Permadeath modesFor those who do not like or have time for typical long cRPG and prefer fast-paced combat oriented games - RPGlite mode cuts down the story content and lets you focus on party building and tactical combat. With Permadeath option for those who appreciate a really tough challenge and want to test their skills. Compare yourself with others via Score and DPS Race leaderboards.
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About This ContentComing later this year, you will deliver cargoes in the Evergreen State of America - Washington. It's a leading lumber producer and the biggest producer of apples, grapes, potatoes and many more products from the food industry. You can find there many manufacturing companies, software developers (shout-out to Valve), and, among other things, Washington is the home of Kenworth. a09c17d780
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About This GameA virtual reality hunting game. Choose between shooting flying ducks in random patterns, hunting a deer or a boar in the open. Every score point you'll get the animals become harder to hit. It's a bit of a relaxing "outdoors" game with low poly graphics. Wildlife VR is perfect for first-time-vr-experience since it's not hard to jump straight into. Choose between three different weapons; Revolver, Shotgun or Sniper-rifle. a09c17d780
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About This GameDon't Bite Me Bro! is a 1-4 Player Couch Co-op open-world zombie apocalypse game. Explore the world for resources, find and save survivors throughout the world, each which become playable characters with unique traits and abilities. Enter randomly generated dungeons as you Build, Upgrade, and Defend your home from constant waves of Zombies.Don't Bite Me Bro! + includes the Bearman Land DLC Expansion Pack, featuring all New Survivors, a New Dungeon, and Bearman Land Theme Park, ready for exploration! Features
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DLC built into the UI. must have grown up playing EA titles. The DLC feels like it should be part of the main game as its not adding a feature but just much needed content. I would say unless you get this as a all-in-1 pack don't buy. Game is worth $5 tops even with all DLC. Only fun with friends as its very wonky controls and just silly zombie defence local coop only. Fun with some beers. Asterix amp; Obelix XXL 2 full crack
About This GameThe spiritual successor to DLC Quest! Earn that sense of pride and accomplishment in the way that only repetitive clicking can deliver. It's a clicker game, so chill out, have a few chuckles, and watch numbers get bigger while the industry burns around us all.Features:
About this game My secret shame is that I really like clicker games and lose a lot of time to them. I also make games for a living and have always wanted to try making a clicker game myself. This game is part of a challenge to design, develop, and publish an entire game (solo!) in one week and this is what I came up with. There are many clicker games but this one is mine. I hope you like it! Also please don't ruin the games industry. Sincerely, - Ben 1Unlikely 2Not guaranteed b4d347fde0
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